Tileset Breakdown


For starters, you might be wondering why the tileset contains a slew of repeat tiles at the top.  The reason for this allows mappers to create simple regions.  It might seem lazy, but this section of tiles will actually come in handy for illusionary terrain edits!  I'll show this off later.  In case anyone is wondering where I got the colors, take a close look.  They are the entire palette from the USA version of A Link to the Past's world maps, both light and dark worlds.  The tiles representing holes are just darkened versions of the same palette.

Water Tiles

These are your water tiles.  As you can see, I left in the original layout for some of Christopho's tiles for those who are familiar with the Link to the Past tileset.  You may also notice there are some added tiles.  You can now create interesting water effects with the tiles outlined in the center.  You still have the original tiles to the left, except the walls were removed to allow you to place the water on any colored rock formation.  In the old tileset, you were restricted to one color and if you wanted to make visual changes you would need to do it manually within an image editor.  This eliminates this.  To the right, you will notice a bunch of animated tiles.  These are shore tiles.  Now you can create beaches!  I will show you how to create a beach biome later.

There are up to six different types of water tiles, including an alpha set that is semi transparent, which can be used to create some really interesting areas on your maps.  You can also create lava pools now on the outside world and not just within dungeons, using the red water tiles!  An added bonus is that the lava tiles also look like they are boiling.

Rock Formations

Rock formations are in 5 different colors, each color containing three different types of rock formation; Light World, Dark World, and Parallel Worlds!



Forests are a bit different.  The walls of the forest are straightforward, and the trees' tops are as well.  However, unlike Chris' Link to the Past tileset, trees are now separated and have more detail.  These were ripped and edited from the Project Zelda Engine tileset, and include actual trunks, both tree types from Light and Dark Worlds, "hollow tree tops" to give the illusion of a hollowed out tree, the lumberjacks' cut down tree, and forest entrances. 
Like the rock formations, trees are in multiple colors--up to four color sets to choose from!  The 'greenery' of the trees comes in a massive ten color options, including snow-covered, and each color type comes in nine tree top types! Colored webbing can be used to cover hollow trees for haunted forest biomes.  The Pedestal makes a return in the tileset for a total of 16 different color options!  Now the Master Sword can rest in a Pedestal of your choosing!

Mountain Tiles

While this section of tiles is small, you can create high-rize mountain paths overlooking parallaxing vistas with beautiful animated clouds.  The tiles needed are the bridges (on the left) and the cloud and tree tiles (on the right). 
The bridges come in 4 colors, the trees come in 10 colors, each with 4 trunk color types, and clouds come in 8 color options, each in two shades.  Just above that are the beanstalk tiles.  So, why not create a sky section?  Simply place a beanstalk inside a cloud area and you will be able to walk on it.

Town/Village Tiles

Kakariko Village never looked so good!
Offered are houses, signs, tents, the weather vane, the Sanctuary (church), a treehouse, tombstones, the well, bridges, stairs, and even a ship!!

As you can see, there are a LOT of transparent tiles, mostly the rooftops.  You may also notice the strange triangular tiles in the center of the section, at the top.  You will use these tiles to change the colors of your roofs.  The rooftop for the Sanctuary has its own tiles for doing this, located lower in the tileset.  Also included in this section are inverted rooftop tiles which will allow you to now create L-shaped, T-shaped, and U-Shaped houses, something you were not able to do in other tilesets

Both Light and Dark World house types are available, and both tilesets come in up to 4 colors. There are also a special set of tiles to cover everything in snow!!

Castle Tiles

Hyrule castle has a bit of a facelift.  Before, you had a singular color of tiles and you would have had to manually edit the castle tiles.
The biggest difference here is that there is no actual floor.  This allows you to put whatever color down you want.  Hyrule Castle comes in two main castle types, each containing four color sets.  There is also a transparent copy of the first set that can be used for quick region editing.

Dungeon Tiles

Finally, the entire dungeon biome collection is here to use.  In true Link to the Past fashion, you can recreate every area within the Link to the Past world with enhancements. 
The areas included are (in order of left to right, top to bottom):
  • The Eastern Palace
  • The Desert Palace
  • The Tower of Hera
  • The Dark palace
  • The Swamp Palace (both worlds)
  • The Skull Woods
  • Blind's Hideout (entrance only--broken houses are in the town section of the tileset)
  • The Ice Palace
  • Misery Mire
  • Turtle Rock
  • The Pyramid of Power

All dungeon areas come in five different color sets, and there is a special 6th set allowing you to cover the areas in snow!  Feel free to also place a Triforce symbol on the ground to landmark important places on your maps.  Hyrule and Lorule versions are available.

Outdoor Dungeon Tiles

Added recently to the tileset is a special set of dungeon tiles that have been converted to an aplha to make dungeon rooms that would appear outside.  It is recommended that when you place the tiles, you place a solid tile behind them for best results.

Tiles can be stacked as well, but keep in mind that for each tile that you overlap, a solid tile must be placed behind the overlapped tile!

This concludes the tour of the tileset.  I hope you have as much fun building exciting and creative world maps as I had creating this massive set for all of you!

Happy mapping!