Introduction


Please be advised, the image was renamed as a result of the site being temporarily moved.  Right-click the image and select "Save As..."  When the save as file window opens, PLEASE BE SURE YOU RENAME THE IMAGE TO:

"Full Hyrule.tiles.png"

 download the data file here.
REMEMBER DUE TO FILENAMES WHICH CONTAIN SPACES GETTING RENAMED ON THIS SERVER, DON'T FORGET TO RENAME THIS TILE TO MATCH WHATEVER YOU NAME THE TILESET'S IMAGE!
(Right-click, and choose "Save Link As").

As you can see, this tileset is massive!  After Chris updated Solarus to remove performance issues, tileset sizes could virtually be infinite.  As such, I decided to make the tileset much larger than the default that came with the Link to the Past starter pack.

The main differences are that the tileset contains a massive amount of various terrain to use in your games, as well as five different variations of each terrain and snow patches for winter sections.  This means much more customization of your worlds.

One thing some people might be asking is:
"Why didn't you separate these tilesets into different variations?"

And the simple answer to that is to avoid eventing.  Before, if you wanted to swap tilesets you had to place an object on the map and call another tileset by way of code, which makes finding the object first, navigating to the code snippet, and changing it.  Before, the only ways to swap tilesets out were through the editor, by using code, or by combining tilesets for a specific map.  With my tileset, the complication of swapping tiles has been removed so you can get to map creating without worrying about changing lines of code or even placing a tool on the map just for tileset swapping.  As a creator, many have liked the idea of streamlining level creation to a minimum.

You will also notice there are a number of semi-transparent, 'gray' tiles in the set.  These are to enhance creativity, and the main reason this page was created.